SEPTEMBER 2017 Match setup

Stage 1 – Saving the herd from Rustlers

Shotgun: Held open and empty behind Table with 4+ rounds on person.
Rifle: Loaded with 10 rounds, action closed with bolt on an empty chamber staged on the horse.
Pistols: Loaded with 5 rounds each, holstered with hammer down on an empty chamber.
Scenario: You and your crew have bedded down for the night when the night guard, wakes you to say that there’s cowpokes movin’ around the herd. You know there have been rustlers workin’ this section of the trail, so you know what’s comin’. You’ve got plenty of ammo, so it’s time for you to teach these polecats a lesson!
Shooter is standing behind Table with shotgun held at Cowboy port arms.
Shooter signifies ready by saying the line:

“We’ll bury you boys in the mornin’ if you don’t git!”

Shotgun: At the beep, Shooter knocks down any two shotgun targets, and leaves open and empty shotgun on the table. Move to the horse.
Rifle: Retrieve rifle from the horse. Shooter engages the Red Rifle targets in a Double Tap Nevada Sweep from either direction. Place open and empty rifle on horse.
Pistols:

 

 

Shotgun:

Shooter draws pistols in accordance with your category and engages the Red Pistol Targets in a Double Tap Nevada Sweep from either direction. Holster empty pistols and move to Table.

Retrieve shotgun and knock down the remaining shotgun targets.

Take open and empty shotgun, retrieve rifle and proceed to the unloading table.

 

Stage 2 – Disturbing the Peace

Pistols: Loaded with 5 rounds each, holstered with hammer down on an empty chamber.
Rifle: Loaded with 10 rounds, action closed with bolt on an empty chamber. Staged on the horse.
Shotgun: Staged open and empty on table with 4+ rounds on person.
Scenario: Your work as cook for J. B. Corn’s Ranch seems never to be done. The whole outfit is our branding young stock and you have just come in from hunting Prairie Chickens.
Just as you started plucking the chickens, a band of roving hostiles attacks the ranch headquarters. Alone, outnumbered, you must defend the ranch.
Shooter is standing in front of the rifle/pistol targets with hands on the chicken necks.
Shooter signifies ready by saying the line:

“Now wait just a chicken plucking minute!”

Pistols: At the beep, draw pistols in accordance with your category and engage the red pistol targets in two  1 – 3 – 1 sweeps from either direction. Holster empty pistols.
Rifle: Retrieve the rifle from the horse and engage the red rifle targets in two 1 – 3- 1 sweeps from either direction. Replace empty rifle with action open on the horse and move to table.
Shotgun: Retrieves the shotgun and knocks down the shotgun targets in any order.
Take open and empty shotgun, retrieve rifle and proceed to the unloading table.

Stage 3 – Catching Bank Thieves

Shotgun: Staged open and empty on Table with 4+ rounds on person.
Rifle: Loaded with 10 rounds with action closed and bolt on an empty chamber staged on the horse.
Pistols: Loaded with 5 rounds each, holstered with the hammer resting on an empty chamber.
Scenario: You have drawn your pay and have headed north on your own when you stop in a sleepy little town. The sign on the Marshal’s Office reads: Reuben J. Cogburn, Marshal. You decide to pay him a visit . While you are reminiscing and sharing a drink from the bottle he keeps in his desk drawer. An explosion blows out the windows of the town bank.
Gunfire breaks out and a stray bullet smashes through the window and digs a furrow in Cogburn’s scalp. He’s out cold. Thinking you owe your old pard for the drink, you decide to help out as the gang makes a mounted run down Main Street.

Shooter is standing behind the table with hands touching the shotgun butt.

Shooter signifies ready by saying the line:

“Don’t worry, Cogburn. I’ll stop ‘em!”

Shotgun: At the beep, retrieve shotgun and knock down the shotgun targets in any order. Replace shotgun on table, move to the horse.
Rifle: Retrieve rifle and with the first 5 rounds sweep the rifle targets from either direction then place remaining 5 rounds on the center target. Place open and empty rifle on horse.
Pistols: Draw pistols in accordance with your category and engage the pistol targets with the first 5 rounds in a sweep of the pistol targets from either direction then place the remaining 5 rounds on the center target. Holster empty pistols.s.
Retrieve open and empty shotgun and rifle. Proceed to the unloading table.

 Stage 4 – Round the Bend Gang

Pistols: Loaded with 5 rounds each, holstered with hammer down on an empty chamber.
Rifle: Loaded with 10 rounds, action closed with bolt on an empty chamber staged on horse.
Shotgun: Staged open and empty on Table with 4+ rounds on person.
Scenario: You have been tracking the Round the Bend Gang for several days. Plumb tuckered out, you decide to camp in the adobe ruins of an old pueblo. When you wake up at dawn, you find that the gang is also camped there, just across the plaza.
Shooter is standing to the left of the horse with hands on gun butts.
Shooter signifies ready by saying the line:

“Let the shooting begin!”

 

Pistols: At the beep, draw pistols in accordance with your category and engage the pistol targets in two separate inside to outside sweeps in either direction. Shooter must alternate sides. Holster empty pistols.
Rifle: Retrieve rifle and engages the rifle targets in two separate inside to outside sweeps in either direction. Shooter must alternate sides. Place open and empty rifle on horse. Move to the table.
Shotgun: Retrieve shotgun and knock down the shotgun targets on any order.
Take open and empty shotgun, retrieve rifle and proceed to the unloading table.

Stage 5 – Robbing the Union Pacific Railroad

Shotgun: Open and empty shotgun staged on the table with 4+ rounds on person.
Rifle: Loaded with 10 rounds, action closed with bolt on an empty chamber staged on the horse.
Pistols: Loaded with 5 rounds each, holstered with hammer resting on an empty chamber.
Scenario: You are out of cash after a long night of carousing in the local saloon. Upon hearing that the Union Pacific Flyer is passing by loaded with money, you round up some equally cash strapped cowboys and go to rob it. The Union Pacific has loaded the train with high paid lawmen instead of money. It’s a trap.
Shooter starts standing behind the horse with rifle in 2 hands.
Shooter signifies ready by saying the line:

Dang it, get to shooting!”

Shotgun: At the beep, shooter retrieves shotgun and knocks down any two shotgun targets. Place open and empty shotgun on Table and move to the horse.
Rifle: Retrieve rifle and engage the rifle targets in a    1 – 4 sweep from the left on R1 and R2 with the first 5 rounds. (Ex: R1; R4, R4, R4, R4) Then do a second 1 – 4 sweep from the right on R4 and R3. (Ex: R4; R3, R3, R3, R3) Replace open and empty rifle on horse.
Pistols:

 

 

 

 

Shotgun:

Draw pistols in accordance with your category and engage the pistol targets in a 1- 4 sweep from the left on P1 and P2 with the first 5 rounds. (Ex: P1; P2, P2, P2, P2) Then do a second 1 – 4 sweep from the right on P3 and P2. (Ex: P3; P2, P2, P2, P2) Holster empty pistols. Move back to table.

Retrieve shotgun and knock down the remaining shotgun targets.

Take open and empty shotgun, retrieve rifle and proceed to the unloading table.

 Stage 6 – Protecting Coyote Springs

Rifle: Loaded with 10 rounds with action closed and bolt down on an empty chamber held at Cowboy Port Arms.
Pistols: Loaded with 5 rounds each, holstered with hammer resting on an empty chamber.
Shotgun: Staged open and empty on table with 4+ rounds on person.
Scenario: Coyote Springs is an Overland Stage relay station located in the middle of the Borrego Desert. Short on both luck and money, a steady job sounds good to you, even if it is alone out in the middle of the desert. On your fourth day, while fetching water from the well, you are caught out in the open by outlaws, bent on killing you, stealing the horses and burning the station to the ground. You manage to make it back to the cabin as the outlaws take cover to lay siege to the station. With the next stage not due for another day, you find yourself the lone defender of Coyote Springs.
Shooter is standing in front of rifle targets with rifle at Cowboy Port Arms.
Shooter signifies ready by saying the line:

“Come and get some!”

Rifle: At the beep, engage the rifle targets in a Badger Sweep from either direction. (Ex: R1, R2, R3, R4; R1, R2, R3; R1, R2; R1) Place open and empty rifle on horse. Move in front of pistol targets.
Pistols: Draw pistols in accordance with your category and place 5 rounds on 3 targets with each pistol. Holster empty pistols and move to the table.
Shotgun: Retrieve shotgun and knock down the shotgun targets in any manner.
Take open & empty shotgun, retrieve empty rifle and proceed to unloading table.